/*
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 */
package sirtet.netplay;

/**
 * This is a final class providing a list of strings used in netplay protocol.
 * @author guangwei.zhu
 */
public final class ServerResponse {

    private ServerResponse() {     // No instantiation
    }
    public static final String ASK_PLAYERID = "ID?";
    public static final String ASK_GAMETYPE = "GAMETYPE?";
    public static final String ASK_READY = "READY?";
    public static final String ACCEPTED = "ACCEPTED.";
    public static final String JOIN = "JOIN";
    public static final String QUIT = "QUIT";
    public static final String START = "START";
    public static final String STOP = "STOP";
    public static final String GAMEOVER = "GAMEOVER";
    public static final String WIN = "WIN";
    public static final String LOSE = "LOSE";
}
/*
public enum TestServerResponse{

    ASK_PLAYERID ("ID?"),
    public static final String ASK_GAMETYPE = "GAMETYPE?";
    public static final String ASK_READY = "READY?";
    public static final String ACCEPTED = "ACCEPTED.";
    public static final String JOIN = "JOIN";
    public static final String QUIT = "QUIT";
    public static final String START = "START";
    public static final String STOP = "STOP";
    public static final String GAMEOVER = "GAMEOVER";
    public static final String WIN = "WIN";
    public static final String LOSE = "LOSE";
}*/